Expose Var to bp

Just tried it out sadly that didnt fix it :confused: cpp looks like that:


// Fill out your copyright notice in the Description page of Project Settings.


#include "VehicleMovementClutchComponent.h"

float UVehicleMovementClutchComponent::GetClutchStrength()
{
return TransmissionSetup.ClutchStrength;
}

void UVehicleMovementClutchComponent::SetClutchStrength(float Value)
{
TransmissionSetup.ClutchStrength = Value;
UpdateTransmissionSetup(TransmissionSetup);
}

or did i do something wrong?