Exporting Custom Blender Rig with Sliders, IK, and Constraints to Unreal Engine 5 for Animation

Although I couldn’t find a direct way to export IK setups from Blender to Unreal Engine 5, I found this video (link) that explains how to take the bones generated in Blender and create controllers for the rig inside UE5. It might not be a one-to-one transfer, but it could help set up a similar control system directly in Unreal. Let me know if you figure out a better workflow!