Hey J, I’m sorry you feel that way.
I definitely think that Ambisonics file playback is important and in general supporting a wider variety of multichannel files is definitely on our roadmap–including Ambisonics file playback.
However, Ambisonics file encoding for capturing 3D audio into FOA format and exporting a file is only something we’ve just started talking about here (mostly due to this thread). In general, we want to support audio file capture and export both for debugging and QA purposes as well as for its potential in procedural audio applications. Depending on how we end up implementing that, Ambisonics may be included–but it’s definitely a more involved implementation than simply capturing an outgoing audio buffer and copying/committing that to a file, because it’s not a normal output format.
I’m curious if you have an application for Ambisonics file export that is other than for 360 video support because I can’t see its use otherwise. Maybe for simplifying a soundfield? I don’t know.
What are you trying to create?