Hi Dan,
I have been digging into a build of UE 5 Main from Github and noticed that 7.1 audio seems to work now, but I was hoping you would be using Microsoft’s new Spatial Audio API allowing 23 discrete channels or even a Dolby Atmos encoder. As mentioned in my previous post, I don’t need AmbiX export (even though that would great to go from MOV/WAV muxing in FFMPEG) but having the ability to create a 23 channels to use in a DAW would be fantastic, even something like 5.4.2 would excellent to create my own AmbiX 1st or 3rd order elsewhere.
You asked why I just don’t do the entire audio mix in the DAW and mentioned elsewhere, there are great deal of functions in Unreal eg oclusion and TDI that can’t be duplicated easily without spending a great deal of time that would be so much easier if the channels were there.
If I am missing something in enabling MIcrosoft’s API or more channels, please let me know.
Thanks