So for this example of a door, you import 3 different models and combine them into a single model in unreal? This is a pure guess, but don’t you think you will slow down the collision detection work?
Regarding the material type, I created 3 different materials in Maya all of them are basic lamberts with different color, so then I can apply the proper textures in Unreal. It’s not so much I care about the material itself, because during import I don’t import the material. However, I do all this in order to maintain the “placeholder” to apply different materials to the object. Maybe this method isn’t the proper way of doing things?