Export Rigged Model From Blender To UE4

I’m seeing exactly the same behavior - my skeletal mesh faces backwards on import, I get a bone transform warning while the animations themselves work fine as they are flipped in the ‘right’ direction.

Sadly I still haven’t managed to perfect a solid workflow from Blender to UE4. I’ve imported a couple of skeletal meshes over the months and they all work but each has its own set of quirks or hacks to go with it.

If I try importing a stick figure with a very simple rig as an experiment everything just works (with ‘use t0 as reference pose’ of course) but with anything more complex I run into issues like these on import. Ah well - the bone transform error hasn’t affected anything functionally in my game yet so I’ll just assume my rig is complete and move on to texturing my model :slight_smile:

Edit: It turns out my stick figure also had the same issue, I must have glossed over it earlier because it was symmetric.