Wishgranter wrote:
Hi brennmat
Zb workflow, Im not fully understand the issue with rotation, have processed 100´s of scanns and the beauty of ZB is it not matters how its rotated except you trying to do some own rotation ( what reason ? )
The issue is that a model is much harder to work with in ZBrush when it is imported with a bizarre rotation of (for the sake of example) 20 degrees off the Z axis, 40 degrees off the Y axis and 33 degrees off the X axis, rather than being oriented perpendicular to XYZ as I’ve set it up in RC using the “Define Ground Plane” tool.
This wouldn’t be an issue in and of itself - after all, I can simply fix the orientation in ZBrush. It becomes a problem when I want to import it back into RC to texture: then I have the problem of trying to match RC’s strange orientation from the original.
I’ve processed more than 1,000 photomodels using Photoscan and ZBrush, and have NEVER had a model exported out of photoscan come into ZBrush with a seemingly arbitrary and random rotation or orientation, that does not match exactly what I was seeing on the screen in PS.