export custom C++ class

I think that he has a class in C++ and a blueprint derived from that class. Then there would be a problem with exporting the files and sending them to a friend so he could import them. If I’m right, this is what needs to be done:

  1. Add the class code to the project and compile it
  2. Copy the blueprint class file directly from your content directory to another project content directory
  3. Open DefaultEngine.ini (Should be located at PROJECT_DIRECTORY\Config\DefaultEngine.ini)
  4. In the section [/Script/Engine.Engine] add:


+ActiveClassRedirects=(ObjectName=,OldClassName="YourModule.YourClassName",NewClassName="YourClassName")


  1. Start the editor - everything should work correctly