When I place an Explosive Device (ED) to the world in Editor, it works nicely and damages players and structures.
But when I change the same ED into a Prop, so that the ED is a child of the Prop and then spawn the Prop (as instructed in Spawn devices dynamically using Verse! (And a bit of cursed tricks) | Community tutorial), and then explode the ED in Verse,
the explosion doesn’t cause damage to anything (players or structures). The VFX is shown, but no damage.
Any idea how to solve that?
Maybe changing some parameter of the ED child (inside the Prop) would help, but I have no clue what’s missing. As said, the same ED works fine (causes damage) if I place it statically to the world.