Explore Cropout, a top-down casual RTS sample project General Announcements

Hey, I’m using Cropout to teach UE, and enjoying it a lot!

On island generation I want to add a spline, surrounding the whole island along the waterline +/- and move an actor component on that spline.

Does a similar spline already exist in a new level?
If not - I will need to spawn it and pass in some spline point locations around the newly generated island.
How do I easily come up with those locations?

Thanx for this project
And any thoughts appreciated. :pray:

Hey everyone, I am trying to understand how the UI animations work in this project. If you can point me in the right direction or even explain it I would appreciate it so much.

For Example:
In CUI_BuildItem there is code to play animation for Loop Hover, Highlight In, Highlight Out. However they don’t seem to point to anything so I am having a hard time figuring out how this works.

I just noticed the Animation tab at the bottom and so it is figured out now…

I have a question

I added a new resource in this project, I added everything
new object new name but people don’t want to collect this material
when is this changing?

Thanks for this great code you helped me a lot in developing my game

Fun game.

I like that you have to keep the workers fed or the game ends. Good aspect.

1 Like

I am very new to Unreal so please forgive me if this question is too basic. Why do you generate a new map before checking for and loading in a save state?

This is a fantastic sample project. Cropout strikes a great balance between approachability and real-world best practices, especially for developers looking to understand cross-platform design in Unreal. Seeing systems like Common UI, Enhanced Input, Behavior Trees, EQS, and Save/Load all working together in a Blueprint-only project is incredibly valuable. The cozy RTS setting makes it easy to explore without being overwhelming, and it’s an excellent resource for educators and intermediate learners alike. Great work by the team!