Exploding Box BP damages player then stops?

Actually looking back this might now be exactly what you’re looking for… Incidentally I just posted a video highlighting some shadow problems I have and I have a bomb going off there in case that’s what you want, ie a single explosion, no periodic damage.

Check it out here (bomb explodes at around 9 seconds in):


If a single damage event is what you want then you’d just destroy the actor after it deals damage and spawns its emitter.