(EXPERT MODE) Paper ZD - How to play animation for any direction while only in Water Volume

Yea, the docs could use some love. As for setting the flipbook though, you could just set them with a select node and manually pick the asset base on the results of state function. could be tedious with multiple characters, but preobably less painful than making arrays of flipbooks:

The anim state function there just has to branches in it to check for IsFalling and velocity, then sets my AnimStates enum accordingly.

I’ve not used it myself, but there’s a free plugin on the marketplace which apprently has 2d anim blueprints similar to the native skeletal mesh system. Might be worth checking out.