"Experimental support for facial animation"?

The curves are there but the values are at 0. I’m not sure if auto should be ticked or not. It is ticked but I can’t disable it, if I do so the editor crashes. I didn’t really expect to find something that crashes the editor. Maybe the cause is that I’ve got a curve named Key 1 and one named Key1, I renamed the morph target on my mesh from Key 1 to Key1 because I thought the space could mess something up.

The values stay at 0 even when using the modify curve method with try get pawn owner - cast to the BP - get curve data, even though I can see the mesh using the morph target when playing the level.

Edit: okay, I cannot even drag the morph target curves in the anim blueprint curve viewer anymore without crashing anymore, I guess I messed something up.

Edit2: the crash seems to have something to do with modify curve with a morph target and then clicking auto in the curve viewer for that morph target. Or dragging the slider.