"Experimental support for facial animation"?

Its a term I just made up :slight_smile: Idea being you could create a component that implements the curve source interface, but all it does is grab the parent actor, look for any envelope followers and forward its data.

Looking again however, with the implementation the way it is you may be best implementing the curve source interface on your actor, as the envelope follower uses an Blueprint Assignable event to communicate its status, which IIRC you cant handle on a component.