Knowledge Base: Experimental: Sample Code for Implementing Instant Replays

Article written by Alex K.
The Unreal Engine provides a Replay System for recording and playing back gameplay, offering a selection of streamers for recording and reading this data in a variety of ways. One of the strea…

https://dev.epicgames.com/community/learning/knowledge-base/WjpR/unreal-engine-experimental-sample-code-for-implementing-instant-replays

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Can’t find the Paragon UKillcamPlayback manager class that is supposed to be attached? Got removed?

This has now been attached.

I can’t run this code because I can’t find killCamWorld. where can i get it?

Hey, might be dumb question but can’t get this off my head.
What would be the license for that code ?

I’m guessing lot of people will base their code on that and that could put them under potential liability.

Hi, I tried to implement an instant replay system using your sample.
And I got a “xxx.StaticMeshComponent0 was added to the wrong world’s scene (due to PIE). The callstack should tell you why” warnning.
Could you please give some hints?

Hello! Sample code is not available, can anyone share UKillcamPlayback class from Paragon?