ExORION Survivor: A Sci-Fi Hyper-Cinematic Shooter.

I’ve put together a Design Doc, but, mostly work on design points I aim to achieve. Some of these can be seen in the videos:

  • Multiple Perspectives On-demand - Not another First / Third Person Shooter!
  • Mesh-based 3D GUI and Visual Elements - NO 2D
  • Player - Flight / Hyper-Flight, Procedurally Generated Armor
  • Sci-Fi Projectile Weapons - Procedurally Generated Aspects, Function and Aesthetic Customization.
  • Monsters - Procedurally Generated, Customizable, Destructible, Rules-based AI
  • Levels - Procedurally Generated, Customzable, Destructible
  • All-in-one In-game Customizer for Characters, Creatures, Weapons, Level / Mission
  • All 3D Interface - NO 2D!

Design points not seen in Videos:

  • Data-driven, Decoupled, Portable Subsystems
  • Multi-user / Multi-player Support
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