I’ve put together a Design Doc, but, mostly work on design points I aim to achieve. Some of these can be seen in the videos:
- Multiple Perspectives On-demand - Not another First / Third Person Shooter!
- Mesh-based 3D GUI and Visual Elements - NO 2D
- Player - Flight / Hyper-Flight, Procedurally Generated Armor
- Sci-Fi Projectile Weapons - Procedurally Generated Aspects, Function and Aesthetic Customization.
- Monsters - Procedurally Generated, Customizable, Destructible, Rules-based AI
- Levels - Procedurally Generated, Customzable, Destructible
- All-in-one In-game Customizer for Characters, Creatures, Weapons, Level / Mission
- All 3D Interface - NO 2D!
Design points not seen in Videos:
- Data-driven, Decoupled, Portable Subsystems
- Multi-user / Multi-player Support