Hey @Thorsten09 I appreciate your comments. For every comment, I post a custom video with my response
Great to see you are making progress and still work on this.
I’m excited for my progress. This time around, I’m focused on actual game mechanics and going for something hard-to-compare-too and hopefully fun.
ExORION Survivor is a Testbed for many of my various game concepts and approaches. It will be very niche. I’m going to avoid calling it a ‘Game’, and use the term ‘Experience’ because its played and directed simultaneously. I also wont refer to users as players, but more so play-directors.
I love how you can cut parts out of the monster body.
Destructible Giant Monsters is a feature I want in my game, so it will be one of many highlights. Everything destructible is my goal.
Also the health indicator on the back looks like the one from the Dead Space series (i guess it is something like this). So you can keep the screen cleaner while playing.
Deadspace UI is awesome, but I’m more so implementing my version of an All 3D (N0 2D) Diegetic User Interface.
My first step was developing a 3D Text subsystem. Next will be evolving the subsystem into 3D Gadgets: Buttons, InputBoxes, Textboxes etc.
Keep up the work.
Positive comments and inquiries like this, keep me motivated.