I actually found out something. Ok so this may seem funny, but the less fps i get, the higher number is logged. Like for example, when i get 60fps, the print text shows 0.020, when im at about 10fps, the print string shows 0.17. So i did make up a system, however theres a little buggy that sometims when i start up the level, it auto quits. My game idea is dumb, its suppose to be called “Dont lag”, which is basically if you lag down to like 5fps, the game exits while the scores is done tracked before you “crash”. So basically the idea is to create a “Fake Crash when reached at 10fps”