|UPDATE|
What’s New
- Added fully undressed body meshes with modular clothing. All character outfits are now fully removable.
- New hit reaction and death animations for added realism.
- Facial animation support via morph targets—works with LiveLink and other external apps.
- Characters now feature mouths, teeth, tongues, and eyes, enabling full facial animation using morph targets, bones, or a mix of both.
- Control Rigs available for Unreal Engine, Blender, Maya, and Cinema 4D.
- Improved weapon system: weapons attach with a dedicated two-bone blueprint for smoother transitions.
- Fully updated and optimized for Unity 6000+.
- Compatible with Unity Mecanim for all animation setups.
Enhancements
- Upgraded to EpicSkeleton v5 (v4 versions available if needed).
- Integrated Enhanced Input System for more responsive character control.
- Twist bones added to improve post-process animations.
- Retargeters and IK setups configured for faster animation retargeting.
- Master material supports instant customization of skin, hair, and clothing colors.
Fixes & Optimization
- Fixed mesh defects like floating vertices and unstitched polygons.
- Optimized texture resolution and animation weights for better performance.
- Hotkeys added for testing:
Q
: Play death animationAlt + Down
: Alternate death animationJ
: Opens mouth (demo purpose).
Coming Up
- More animations in progress—join our Discord and suggest what you’d like to see next!
Confirmed Compatibility
Tested with ALS v4/v5, GAS, CCS, and Lyra. Looking for support for another system? Contact us!