|UPDATE|
Featrues
- Fully modular clothing system with undressed body meshes—outfits are now completely removable.
- Added new hit reactions and death animations for dynamic combat scenes.
- Facial morph target animations included, supporting LiveLink and external animation tools.
- Characters enhanced with mouths, teeth, tongues, and eyes for complete facial rigging.
- Control Rigs provided for Unreal Engine, Blender, Maya, and Cinema 4D.
- Upgraded weapon handling: dedicated two-bone blueprint ensures smooth weapon transitions.
- Optimized and ready for Unity 6000+.
- Supports Unity Mecanim with all animation types.
Improvements
- Transitioned from EpicSkeleton v4 to v5 (v4 files still available on request).
- Enhanced character controller using the new Input System.
- Added twist bones for better deformation in post-process animations.
- Preconfigured retargeters and IK setups for quick animation integration.
- Master material system allows instant adjustments to skin, hair, and clothing colors.
Fixes & Performance
- Resolved mesh issues such as floating vertices and disconnected polygons.
- Reduced texture sizes and animation data weight for smoother performance.
- Added quick-test hotkeys:
Q
: Death animationAlt + Down
: Alternate death animationJ
: Open mouth (demo preview).
Coming Soon
- New animations are on the roadmap. Join our Discord to share feature requests!
Compatibility
Tested with ALS v4/v5, GAS, CCS, and Lyra. Need integration for other systems? Reach out!