|UPDATE|
New Features
- Introduced undressed body meshes and modular clothing. You can now fully remove outfits on all characters.
- Added new hit reactions and death animations.
- Facial animations enabled via morph targets, compatible with LiveLink and other third-party tools.
- Added mouths, teeth, tongues, and eyes—facial parts can now be animated with morph targets, bones, or both.
- Control Rigs now included for Unreal Engine, Cinema 4D, Blender, and Maya.
- Enhanced weapon handling: weapons attach using a dedicated two-bone blueprint system for seamless animation transitions.
- Updated and optimized for Unity 6000+.
- Full Unity Mecanim support for all animations.
Improvements
- Upgraded from EpicSkeleton v4 to v5 (v4 files available upon request).
- Optimized character controller using the Enhanced Input System.
- Added twist bones for more natural post-process animations.
- Preconfigured retargeters and IK setups for quicker animation retargeting.
- Master material allows rapid customization of skin, hair, and clothing colors.
Optimizations & Fixes
- Fixed mesh issues (floating vertices and unstitched polygons).
- Reduced texture sizes and animation weights for improved performance.
- Added testing hotkeys:
Q
– Play death animationAlt + Down
– Play alternate death animationJ
– Opens mouth (demo only).
Coming Soon
- More animations on the way—join our Discord to share your suggestions!
Compatibility
Tested with ALS v4/v5, GAS, CCS, and Lyra. Need support for another system? Get in touch!