Ew. Don’t do that. What’s wrong with using normal timers? There are plenty of overloads for this.
GetWorld()->GetTimerManager().SetTimer(FTimerHandle_MyTimer, this, &AMyObject::MyFunctionToCall, Delay, false, Delay);
Ew. Don’t do that. What’s wrong with using normal timers? There are plenty of overloads for this.
GetWorld()->GetTimerManager().SetTimer(FTimerHandle_MyTimer, this, &AMyObject::MyFunctionToCall, Delay, false, Delay);