Excluding an event from game paused

Maybe 6 years later, but i’ve got something.

In my game I have a custom event with various delays. It’s supposed to show you a series of events after u activate a lever, and the game should be paused so you don’t get attacked by any enemy while the sequence is playing.

So what i did is to start blueprint with tick disabled
image

Make it tick while paused
image

Then, i unlink the custom event and the sequence i want to play, and instead the custom event now sets the Actor’s tick enabled, so the event tick starts running.

The event tick starts with a do once, so it doesn’t do random stuff while delays are on.
Event tick plays the sequence fine while paused, and you must set Actor’s tick disabled at the end of the sequence and unpause the game. You can reset the Do Once node after that in case u need to use it again.

(My sequence is collapsed since it’s not important here and it’s too big to fit on the image)

OP shouldn’t be interested on this anymore, but I suppose this could help anyone like me who ends up on this post looking for a solution to this problem ^^