Set the actor class which has the event handler to Tick while Paused.
Then add condition branches that check the output of the Is Game Paused function (I think that’s what it’s called). Or maybe it’s just the boolean get Game Is Paused.
So then that Actor will continue Ticking while the game is paused, but it won’t do any of the things you check against with that boolean branch, but will do anything you don’t check against.