EXC_BAD_ACCESS crash on iOS on map load

You try to add this in your target.cs file IF you are using github version of unreal. We are using launcher version so we can’t. Supposedly this will fix the problem

// Force ANSI allocator for game client
if(Target.Platform == UnrealTargetPlatform.IOS)
{
   GlobalDefinitions.Add("FORCE_ANSI_ALLOCATOR=1");
}