Everything Ivy + Hanging Plants Volumes

The only issue now, is to advise users on how to edit their DefaultEngine.ini file to enable Nanites and Tessellation… even after you check all of the boxes in the Project Settings, and in the shaders etc etc etc… Not a task for the faint of heart.

The DefaultEngine.ini file changes its layout, entries and content with each editor version. It is about time Epic stopped treating Unreal like its a DOS programme and initialise these features properly from within the editor. After all, a couple of years ago, they launched nanites, alongside the Megascans, showing us how that all works flawlessly alongside the new shiny lumen. Come on Epic, get it together.

Would also be nice, if you supported Editor versions past a couple of branch iterations… I’m having to upgrade my storage again, in just 2 years.

4.27.2
5.0.3
5.3.2
5.4.4
5.5.3

How about a LTS (Long Term Supported) versions? Not all projects are 5 minute wonders.