Everything is as light as a feather

Hi all

In short, I am creating a game where chopping down trees is essential. When my tree falls , it simulates physics and falls down as expected. I have sound attached and everything. I am struggling with one thing only and that is the weight of the tree. When it has fallen to the ground (much like the trees of The Forest games) the player and other NPCs can push it around like it is a ball.

I have tried searching for solutions for a while now, but I am not finding solutions. The mass settings does not seem to do anything. Any tips?

Much appreciated

All default settings. 100kg vs 1000kg:

Additional physical interactions relating to player characters specifically are here:

And nitty-gritty nuances of Chaos are here:

https://dev.epicgames.com/documentation/en-us/unreal-engine/physics-settings-in-the-unreal-engine-project-settings?application_version=5.0

And you also have access to Physical Materials:

There is also, ofc, the entire Geometry Collection - but you did not specify whether you’re using it to chop trees.