Hey @BlueTitan99!
By a single sphere, you might be referring to the part of the sphere trace before the collision begins. It’s just how the sphere trace is drawn. When your debugging is done, you can set the Draw Debug Type to None and never see that again ![]()
Hope this helps!
Hmmm, wait… I see that’s not what you’re talking about. But I couldn’t understand the point of calling a function at the start of an animation if you’re using an anim notify. Perhaps I’m overlooking something. Why don’t you share all the related parts of your logic and I can take a look when I get on my PC this evening?
So, see you then! ![]()