Event that is fired when an actor is deleted from editor?

Hey jeff2365-

You may want to try using BeginDestory() rather than OnDestoryed(). BeginDestory() is called before the actor is actually destroyed where OnDestoryed() is called when the actor is destroyed, which may lead to issues depending on if the actor still exists when the call is made. You can bind your function as you indicated or you can simply call your function inside BeginDestroy().

Cheers