Put a “IsValid?” (Make sure it’s the one with execution pins.) node before calling the event, connect the “Hit Actor” to it. This will only call the event if you actually hit an actor. However, it won’t know what actor was hit, just that one was.
Put a “IsValid?” (Make sure it’s the one with execution pins.) node before calling the event, connect the “Hit Actor” to it. This will only call the event if you actually hit an actor. However, it won’t know what actor was hit, just that one was.