Apply Damage has to be executed on the Server. Currently you do not have any flow logic that would exclude client/sims from executing.
Event Hit → IS Server [true] → Other Actor has tag [true] → Other Actor Apply Dmg
Apply Damage has to be executed on the Server. Currently you do not have any flow logic that would exclude client/sims from executing.
Event Hit → IS Server [true] → Other Actor has tag [true] → Other Actor Apply Dmg