I’ve noticed another wierd issue, every second build I create from the project launcher will crash when trying to start the game with a generic “FATAL ERROR” message.
The only way to fix it is to either compile the exe from VS and overwrite the one that was created in the packaged build, or delete all intermediate and saved files and run project launcher again. However if running it a second time, again it will create an exe file that will fail to start the game…
Im looking into this atm. I’ve never experienced this kind of issue before in UE4.