I am seeing the same issue, now that the “Event Driven Loader” was enabled by default in 4.15. Moving all functions from separate BlueprintFunctionLibraries into a single one is not really a solution, so I hope this gets fixed soon.
I am seeing the same issue, now that the “Event Driven Loader” was enabled by default in 4.15. Moving all functions from separate BlueprintFunctionLibraries into a single one is not really a solution, so I hope this gets fixed soon.