okay, i flattened my second image and made it a png file instead hoping this works. I feel like i’m close with this, but again as i’m looking at it, it’s the target of the bind event that i cannot assign. Your video clarified that there needs to be a call back to the UMG widget so I created a variable, but so far i’m unclear why I can’t get it to assign to the target. My setup is definitely different overall, but I thought that setting a variable is setting a variable, so that the call should work.
Any ideas on why this is not working right would be helpful. I’m also just trying to get the first pass here, i.e. get the button to execute and just do something in the level blueprint (which is where I’m trying to execute the button press not in a class blueprint). This is important because I need to pass information to the level blueprint like the player’s name, the level name, a list of words they want to work on. (a teaching game for dyslexics is what I’m working on).
here is my unrelated but more information about the game i’m working on… or at least the inspiration.