You’re making a call on a blueprint interface. That will not trigger a dispatcher.
Also, no point in using an interface for the object to talk to itself.
In fact, if it’s all happening inside the same widget, just use a custom event
You’re making a call on a blueprint interface. That will not trigger a dispatcher.
Also, no point in using an interface for the object to talk to itself.
In fact, if it’s all happening inside the same widget, just use a custom event