I dont know but I think maybe the Bind Event needs to be called again and make sure the HUD reference points to the current widget and not the destroyed one.
I am new to event dispatchers too. Try my idea and let me know if it helped.
I dont know but I think maybe the Bind Event needs to be called again and make sure the HUD reference points to the current widget and not the destroyed one.
I am new to event dispatchers too. Try my idea and let me know if it helped.