Event Dispacther from NON player BP and Level Blueprint

@Nawrot: That’s great and all, agreed. I never use LB myself for the reasons you’ve stated. LB could/should not exist for all I care.

However, this is not stack overflow (obviously :wink: where an answer to a question “how to do it” is “don’t do it”. We cook spaghetti script here.

The question is how to do it - how to hook up a dynamically spawned actor’s dispatcher call to a Custom Event in the LB.

Not whether it’s worth doing or being done right. It isn’t, and OP knows it, admitting it being a nightmare. :wink:


edit: at @OP - refactor if it’s no too late, avoid LB - unless you have that one self-contained level with unique functionality that matters in that one level only.

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