Event Dispacther from NON player BP and Level Blueprint

  • some actor sending data; it has yet to be instantiated

one

  • Game Instance receiving and sending data

two

  • below, something spawns ActorAs
  • we register the ActorA’s ED Send Data dispatcher with the Game Instance’s Custom Event
  • you must ensure the data signatures match (here, there’s no data)

  • and the Level Blueprint goes brrrr

2 Likes