Event Begin Play Order

I heard some months ago “If you think that you need to Delay something to solve a simple Problem, just think again”.
And I’m pretty sure, that this is a very common thing, that shouldn’t solved with Delay at all.

I “solved” the Problem with register my Actors (10 Actors) to the GameMode and do Stuff within Level Blueprint with the Array of Actors I got stored in GameMode.
This is my “workaround”.

If anyone knows a better (common and/or performant) way to solve this common issue, feel free to post it here.

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