Event Begin Play of Level Blueprint fires twice

Hello ,

I got your bug submission, replying here for visibility.

This is… maddening. I’m not seeing this in a new map, so my best guess is that this is a result of the map being created in a previous engine version. (Riftris map is 31kB, and a new blank map with same nodes is 26kB) I moved your map into a blank project and it’s still printing twice.

Best workaround would be to migrate assets/nodes/macros to a newly created map.

Thank you for all your work and sharing with Riftris!