Hello,
sorry to bother but it looks like I need help again. I fiddled around to try and fix this but I got the issue that even though I want to spawn only six projectiles, I spawn projectiles per socket based on number of detected enemies. I certainly know why thanks to the For Each Loop node, but I can’t find a way around it.
To summarise: I want to spawn one projectile per socket (there are six sockets, makes six projectiles max.) but instead I spawn as many projectiles per socket as amount of enemies detected