Thanks a lot for this workaround.
In my case, I had a macro that stretched a splinemesh between two lengths along the spline (taking in a start and end length parameter), and so I simply normalised and then multiplied by the end length minus the start length. It works great.
I had previously raised a bug about the how the Get Tangent At Distance Along Spline feature is bugged here: Unreal Engine Issues and Bug Tracker (UE-61908) - hopefully that will get fixed soon, and we won’t need to rely on this workaround any more.
This system works so well! A few things that I need to adjust for my use. I’ve got a series of bottles on my spline and I want to space them a bit from each other rather than just having them one after the other touching one another. Is there a way to add some spacing between each mesh?
Also, is there any way that you can make these animate?