Ether One - From UDK to UE4

Awesome! Thanks for these updates. What are you doing for the trace part? are you doing a trace from the camera to see what the player is looking at every frame or only when they click? And did you move this trace into the playercontroller C++ class or keep it in Blueprint? I’m curious because I have a little bit of a similar thing where I have a trace every trick that’s in blueprint right now that looks to see if you looking at an object you can interact with. I’m wonder if I need to move the trace into C++ though.

Thanks again, beautiful game!