Set slash as the default startup project. You are compiling the engine most likely instead of your game. If it’s not the source version of the engine it will fail. (Not that you want to compile the binary version of the engine anyway)
After setting the default startup project “slash” should be in bold letters.
Then try compiling.
Thanks! I already can compile successfully , but errors still exists.I want to clean these errors, someone told me just ignore intelliSense and choose build-only, in fact after doing this errors surely disappear.But I still confused these errors caused by what?
Archive proxy is an engine file (a struct called FArchiveProxy used for serialization). Close it and don’t save any changes to it.
You should be compiling your project. It does not require Archivepoxies compilation. Close down any header or cpp files of it and build again.