You could use a widget component set to screen space to display the health/mana above an enemy. Here is an example of a super basic setup.
the widget is setup to just be a single progress bar anchored to the center. there is a custom event to update the percentage it is at.
on the enemy, cube in my case, just call the widgets update event whenever you need the bar updated. In my example I’ve attached it to a random timer.
You can expand upon this setup and add more bars for mana, etc.