Error With UMG ProgressBar Values From Array and Tables

You could use a widget component set to screen space to display the health/mana above an enemy. Here is an example of a super basic setup.

312451-healthwidget.gif

the widget is setup to just be a single progress bar anchored to the center. there is a custom event to update the percentage it is at.

312453-widgetbp.png

on the enemy, cube in my case, just call the widgets update event whenever you need the bar updated. In my example I’ve attached it to a random timer.

You can expand upon this setup and add more bars for mana, etc.