Hey, i am pretty new to unreal and still figureing out how blueprints work.
so i am trying to spawn spheres in a random position of a box collider.
I want the spheres to fall down from te box, but they are stuck in their original spawning point.
This is what i used in my node for the spawner.
This part works but it i guess it interferes with the spheres.
Here is what the error message sais.
I have no idea to fix this really.
Thank you in advance for the help and the answers.
From those errors I’d say you’re been trying to set up physics on the spawning BP. You need it on the things you’re spawning. Pull that far right pin from the spawn node and call:
Hey thx for the reply! But i am not quite sure what you mean right here.
Maybe i have to give some clairity on what i am trying to do.
I want to make these spheres fall from te sky, but they need to be spawned in a random position in a area!
After they spawned the just need to fall down. But after i apply you script i still get the same error!
They just stay stationary as before.
Are the balls falling though?
Just copy my script. My blueprint IS your BP_meteor.
You have to spawn a mesh. When you spawn, drag the pin off and look for any of those nodes, it’s puts the static mesh component in for you…
Sorry, maybe I’m not being clear 
You have a BP that spawns things. Those things are static meshes. Once you have spawned the mesh, you can set it to a object, like a ball and give it physics etc.
You CAN spawn blueprints ( you can spawn anything ), but you have to make sure that if you put one of your blueprints in the world, it drops. Otherwise it wont drop when you spawn it.
Do you get it? 
May i ask, what is that static actor mesh? Is it the name of the sphere actor?
When i try to choose my sphere i cannot return value.
maybe i am working in the wrong node or blueprint!
Btw i appreciate you helping me!
Thank you,
I think i kinda get it, So i need a BP for spawning things.
And i need a BP that can get spawned like my sphere.
But where does the sphere get called ?
So the static meshes get created but they dont look like Spheres
Yes, right, that’s why you see me setting the mesh to a sphere in my BP! Otherwise you get an empty mesh, which is what you’re seeing.
Like I say, you could also spawn your meteor BP. Then you don’t have to do anything to it - *** as long as it falls when you place it in the world normally ***