Ok Do i need to close this or somthing?
Nope … we will handle the close for you. 8-}
where to add path
Or run this in cmd
setx path "%path%;C:\Windows\System32"
thanks, I got it
Thanks Camron, your solution fixed my problem.
I had the following error:
Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe shooter Development Win64 -project=“C:/Users/Steven/Documents/Unreal Projects/shooter/shooter.uproject” -rocket -editorrecompile -progress -noubtmakefiles -2015
@progress push 5%
Parsing headers for shooterEditor
Running UnrealHeaderTool “C:/Users/Steven/Documents/Unreal Projects/shooter/shooter.uproject” “C:\Users\Steven\Documents\Unreal Projects\shooter\Intermediate\Build\Win64\shooterEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
Reflection code generated for shooterEditor in 17.6734422 seconds
@progress pop
Performing 10 actions (4 in parallel)
[3/10] Resource ModuleVersionResource.rc.inl
[2/10] Resource PCLaunch.rc
C:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10) : fatal error RC1015: cannot open include file ‘windows.h’.
C:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file ‘windows.h’.
PCH.shooter.h.cpp
C:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\Steven\Documents\Unreal Projects\shooter\Binaries\Win64\UE4Editor-shooter.dll
Total build time: 69.61 seconds
I am using windows 10, sdk 10, ue4 version 4.10.2. I added the “C:\Windows\System32;C:\Windows\SysWOW64” to my PATH and path. Problem solved.
What do you you have to use as the variable name?