Error While Packaging To Windows

LogInit:Display: Running engine for game: ShooterGame
LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.0
LogInit: Command line:
LogInit: Base directory: E:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline:Verbose: NULL: Created thread (ID:5356).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: RANJIT-PC
LogInit: User: ranjit
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.330146 MHz
LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=8176.1GB Virtual=8192.0GB
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
LogRHI: Texture pool is 684 MB (70% of 977 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 327MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/Master.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UI.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Weapons/WeapGun.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Rifle_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Launcher_Skeleton.uasset
LogAssetRegistry: FAssetRegistry took 0.010087 seconds to start up
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterButtonStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterChatStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Chat/ChatBoxBacking.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuItemStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuSoundsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuExitStereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuStart_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuBack_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_Sides_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_UpDown_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuEnter_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterOptionsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuAccept_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuDiscard_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterScoreboardStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 39387 objects as part of root set at end of initial load.
LogUObjectAllocator: 9837680 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 63MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
LogAnalytics: SetUserId 0965df698a106a0397307030291ce543
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogConsoleResponse:Display: GraphicsQuality 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap” TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001FDC5D00
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
MapCheck: Info City_BasePlane_01A_18 StaticMeshComponent0 : Repaired painted vertex colors
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: Highrise - Mar 28, 2014, 10:14:42 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [354.544ms] ==========
LogFileHelpers: Loading map ‘Highrise’ took 1.800
LogCollectionManager: Loaded 0 collections in 0.000599 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 7.85 seconds (BP compile: 0.21 seconds)
LogTemp: StatMessage Packet has more than 200,000 messages. Ignoring for the presize history.
LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied1EA5C2DDB832494CSdAumTjXoNaNlylINN8ATr53rbYLFhKsHsf0YGvzatk5oBK6IjivXPuP1r2flAoq
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedD803544A64CA9C64FxRMrnNoRL9PeFxELX6CVhDqCkq7pzq/fgdaxQ7S/c/SRYVSmGT44xrqWABA3sDo
LogAssetRegistry: Asset discovery search completed in 4.865406 seconds
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied24B7BA7835FF2F27CkUb8rVjcnRAwCFj8l751S2gAmW28o4FBqMSzGe1BdD7nV86fX0FC6nuzYBiAJiJ
MainFrameActions: Packaging (Windows): Running AutomationTool…
MainFrameActions: Packaging (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows): Program.Main: CWD=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject -cook -allmaps -stage -archive -archivedirectory=E:/ucook -package -Wind
MainFrameActions: Packaging (Windows): owsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -distribution -targetplatform=Win64 -NoCompile
MainFrameActions: Packaging (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LocalRoot=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-03-28_18.23.30
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: UATExe=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\ucook
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Saved\StagedBuilds
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Distribution=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/ShooterEntry
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -unattended -bu
MainFrameActions: Packaging (Windows): ildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog=“C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:271][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:980][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.71s.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:495][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bad → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:497][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:961][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/BkgndHi → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:963][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:965][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorSphere → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:968][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorPlane → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:970][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:989][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SmallFont → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SmallFont.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:991][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnai
MainFrameActions: Packaging (Windows): ls/Default.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:993][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:004][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorM
MainFrameActions: Packaging (Windows): aterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:006][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:008][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:009][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:011][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Emitter → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Gradient
MainFrameActions: Packaging (Windows): Texture0.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHei
MainFrameActions: Packaging (Windows): ghtFog.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:016][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_WindDirectional → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_WindD
MainFrameActions: Packaging (Windows): irectional.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:018][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SceneManager → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:020][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_NavP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:022][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:024][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Note → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:026][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Thruster → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:027][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:029][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:030][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Vector
MainFrameActions: Packaging (Windows): FieldVol.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:033][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:035][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:038][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:055][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
MainFrameActions: Packaging (Windows): ent/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:059][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:061][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:063][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Con
MainFrameActions: Packaging (Windows): tent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:065][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/
MainFrameActions: Packaging (Windows): Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:067][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WorldGr
MainFrameActions: Packaging (Windows): idMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:118][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMateri
MainFrameActions: Packaging (Windows): als/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:122][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDif
MainFrameActions: Packaging (Windows): fuse.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:126][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMateri
MainFrameActions: Packaging (Windows): als/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:129][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterial
MainFrameActions: Packaging (Windows): s/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:134][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/En
MainFrameActions: Packaging (Windows): gine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:136][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDamageTyp
MainFrameActions: Packaging (Windows): es/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:138][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Pawn → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Pawn.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:140][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:142][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanc
MainFrameActions: Packaging (Windows): eField.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:512][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:518][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTex
MainFrameActions: Packaging (Windows): ture.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:520][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:522][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_DecalA
MainFrameActions: Packaging (Windows): ctorIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:524][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_ReflAct
MainFrameActions: Packaging (Windows): orIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:526][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_T
MainFrameActions: Packaging (Windows): extRenderActorIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:539][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Terrain → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:541][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorLandscapeResourc
MainFrameActions: Packaging (Windows): es/DataLayer.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:542][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_FTest → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_FTest.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:545][ 0]LogCookCommandlet:Display: Cooking /Game/UI/Menu/LoadingScreen → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/UI/Menu/LoadingScreen.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:549][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Pawns/PlayerPawn → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Blueprints/Pawns/PlayerPawn.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:559][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_VimBlueprint → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroFPP/HeroFPP_VimBlueprint.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:741][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:744][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:746][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/Footsteps/Stereo/Footstep_Generic11_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:748][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/Footsteps/Stereo/Footstep_Generic12_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:750][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/F
MainFrameActions: Packaging (Windows): PP_Animations/FPP_LauncherRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:754][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleAim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleAim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:756][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleIdle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP
MainFrameActions: Packaging (Windows): Animations/FPP_RifleIdle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:758][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/
MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleJumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:760][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /FPP_Animations/FPP_RifleJumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:762][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
MainFrameActions: Packaging (Windows): s/FPP_Animations/FPP_RifleJumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:765][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRoadieRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleRoadieRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:160][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP

MainFrameActions: Packaging (Windows): Animations/FPP_RifleRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:162][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Vim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/Hero
MainFrameActions: Packaging (Windows): TPP_Vim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:165][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/He
MainFrameActions: Packaging (Windows): roTPP/HeroTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:173][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animati
MainFrameActions: Packaging (Windows): ons/Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:175][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Skeleton → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP
MainFrameActions: Packaging (Windows): /HeroTPP_Skeleton.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:177][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP.
MainFrameActions: Packaging (Windows): uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:391][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Physics → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Physics.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:398][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:401][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:403][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:082][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:084][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:087][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:100][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:102][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Con
MainFrameActions: Packaging (Windows): tent/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:350][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/JumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:353][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:356][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:358][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:360][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
MainFrameActions: Packaging (Windows): eyBodyMoves/Mono/FoleyBody_Land04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:362][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
MainFrameActions: Packaging (Windows): eyBodyMoves/Mono/FoleyBody_Land05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:364][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anim
MainFrameActions: Packaging (Windows): ations/JumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:366][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Ani
MainFrameActions: Packaging (Windows): mations/JumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:369][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/RoadieRun_Fwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animations/RoadieRun_Fwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:392][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footsteps_Generic_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:397][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:399][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:435][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:437][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:439][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:441][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic07 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic07.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:443][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic08 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic08.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:445][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic09 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic09.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:447][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic10 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic10.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:449][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic11 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic11.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:452][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic12 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic12.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:454][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AimOffsets → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroT
MainFrameActions: Packaging (Windows): PP/HeroTPP_AimOffsets.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:456][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): Animations/AimOffsetDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:459][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Idle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animatio
MainFrameActions: Packaging (Windows): ns/Idle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:462][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetFwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP

MainFrameActions: Packaging (Windows): Animations/AimOffsetFwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:465][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeft → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): _Animations/AimOffsetLeft.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:467][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeftDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /TTP_Animations/AimOffsetLeftDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:469][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeftUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/T
MainFrameActions: Packaging (Windows): TP_Animations/AimOffsetLeftUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:471][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRight → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TT
MainFrameActions: Packaging (Windows): P_Animations/AimOffsetRight.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:473][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
MainFrameActions: Packaging (Windows): s/TTP_Animations/AimOffsetRightDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:475][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/
MainFrameActions: Packaging (Windows): TTP_Animations/AimOffsetRightUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:478][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_A
MainFrameActions: Packaging (Windows): nimations/AimOffsetUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:480][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/RunTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/RunTPP.ua
MainFrameActions: Packaging (Windows): sset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:484][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Bwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/Run_Bwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:486][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Fwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/Run_Fwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:489][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Lt → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animat
MainFrameActions: Packaging (Windows): ions/Run_Lt.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:957][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Death → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
MainFrameActions: Packaging (Windows): roTPP_Death.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:963][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue.uasset
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MainFrameActions: Packaging (Windows): Animations/FPP_Animations/HeroFPP_RifleReload_Montage.uasset
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MainFrameActions: Packaging (Windows): PP_Animations/FPP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:971][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/HerroFPP_RifleFire_Montage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/A
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MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleAimFire.uasset
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MainFrameActions: Packaging (Windows): Animations/FPP_RifleFire.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:979][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
MainFrameActions: Packaging (Windows): roTPP_Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:981][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:983][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTTP_RifleReload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/Hero
MainFrameActions: Packaging (Windows): TPP/HeroTTP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:988][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Reload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animat
MainFrameActions: Packaging (Windows): ions/Reload.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:991][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sou
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.50:470][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ForceFeedback/FFE_Damaged → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/ForceFeedbac
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:304][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_MF → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Shoo
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:017][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_CameraDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textu
MainFrameActions: Packaging (Windows): res/Ramp/T_FX_CameraDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:021][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_ColorDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/Ramp/T_FX_ColorDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:023][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Water/T_Caustics_2 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/W
MainFrameActions: Packaging (Windows): ater/T_Caustics_2.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:025][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/
MainFrameActions: Packaging (Windows): Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:030][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Energy/T_EFX_Beam_Electricity_02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effe
MainFrameActions: Packaging (Windows): cts/Textures/Energy/T_EFX_Beam_Electricity_02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:032][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sound
MainFrameActions: Packaging (Windows): s/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:035][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:037][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:039][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:041][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:043][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:046][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:049][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:051][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot02_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_Assau (post truncated)