Still struggling, I managed to spawn the DefaultCreativePropAsset from code. A method of which I think is great but I’ve noticed that the prop assets are destructibles.
Unfortunately I could not find a way to disable this for assets spawned with SpawnProp (found various topics on this matter so hope it will be resolved/implemented soon).
Also tried to locate them using tags, but this doesn’t seem to work for creative_prop_assets.
So I’m back to my initial plan where I want to create a multiple editables and Hide/Teleport these prop assets on game start. Is there a way to create editables for default prop assets in the scene?