Error when building: -waitmutex" exited with code 5 . Please verify that you have sufficient rights to run this command

Hi there,

You don’t have to make your properties public to able to expose them to blueprints. You can encapsulate your data in c++ and still expose them to blueprints by using the meta specifier AllowPrivateAccess on these private variables.

 private:

 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = true))
 bool EnemyDirection;

The above code will compile without any issues.